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Cornflower Corbin

Updated: Mar 16, 2020





















































About This Game Family friendly, campy, side scrolling shooterInfinite play-ability in Endurance modeFull Story ModeDodge and shoot in classic arcade style actionBoss fights and mini boss fightsEndurance mode where waves get harder and harderExperience a great comic book story in story modeUnique growth mechanic - finding a balance in size to damage is keyTracked stats and leader boardsProcedural generated enemies making the game change a little bit each time you playRandom dad jokesEndurance mode for ramping difficulty and high scoresEvery shot makes you grow in size and strength, but get slower in the processMany tracked stats with corresponding leader boards to matchLocal Co-opKid friendly contentA two Man Dev TeamPassionately working on our off hours to make games you'll loveA true indie studio working on our dream a09c17d780 Title: Cornflower CorbinGenre: Action, Casual, IndieDeveloper:Afterthought GamesPublisher:Afterthought GamesRelease Date: 17 Aug, 2017 Cornflower Corbin cornflower corbin Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs. Cornflower Corbin - Animations Update 12/31/2018: Happy new year all of you! I hope this year brings a lot of fun from Afterthought Games and look forward to bringing some cool things to all of you.We have been working on getting some new animations into Cornflower Corbin and have gotten our first creature completed in the game so far. Here is a preview of the shark animated by hand and looking good in the game. You can see three full animations smoothly at play with the blue shark swimming through the center of the screen. It starts with hunting the player once it finds them it flips to a long sweeping tail flip and scrunches its face. At that point it begins to swim fast with quick smaller tail swings and charges the player. To finish this off We will be adding the shark opening its mouth if the player is close. This should add some great smooth action for the creature and make the sharks actually entertain instead of how they used to look. Here is a comparison image of the old to the new look.The old look was good, but was very hard to animate and looked a mix of realistic and fake that just seemed to have less character. We look forward to seeing how the entire game looks and feels as we transition to the full hand animated look and feel. As all the creatures get done and we keep adding animations this game should take on the character we always wanted it to have. Let us know what you think and stay tuned. Up next the sea turtle will be getting its fun new animations and look to join the shark. Once the first level is complete we will be updating the game and you will be able to play with the newly animated creatures. Thanks for all your support and we cannot wait to hear what you think of the changes.. Working on a tutorial!: We just pushed out a small update that shortened the start up time on the game. We noticed when the game started up it was way too slow so we did some tweakin' and got it workin' better! This is all in preparation for our tutorial push we are working on. The tutorial will be in comic book format with Paul the Clown fish showing off his teaching skills. Stay tuned for more on that later.. Under a Week to Go: We are basically dev done, have some leaderboard work to finish up, and all we are working on for the next week is the polish. Waiting on Steam to ok our first build, make sure we didn't miss anything, then we will be going live on the 17th at 4pm EST. Get us on your wishlist today so you can be among the first to play.. Demo Now Available!: We really want to see people try out Corbin, because we think it is really fun when you get into it. So we put out a demo that allows you to play one level of the game. The full version includes 5 levels, plus unlockable single level play for leaderboard chasers, and an endurance mode that goes on forever to see what kind of crazy score you can get. Try it out today by simply clicking the Download Demo button on the right side of the store page.. Violent Sol Kickstarter: We are happy to announce that our next project is now on Kickstarter. It's a much bigger game that will be heavily moddable with nice long story line. Get more information on Kickstarter now!https://www.kickstarter.com/projects/651297750/violent-sol. Cornflower Corbin - Getting Full Hand Drawn Animation Art Pass: We are putting some time into Cornflower Corbin and updating the art for all the sea creatures. We feel that it will take on a better life and look that matches the fun game-play if we hand animate all the sea life that Corbin is fighting through to save the day. The one complaint we have received about the game has been the look and feel. So we made the decision to slowly update it to what we think will make it fantastic. What we are doing is hand drawing framed animations for all creatures in the game. This means we are learning to hand animate while doing this.This is a entertaining undertaking as we have never done this before. We are used to using something like Spriter Pro to do something like a paper doll animation. This allowed us to move parts by rotating etc, but the animations don't look as alive as they could with a hand drawn animation. Hand animation takes time and effort and we are a two man crew that is also creating a new game at the same time as this artistic pass on Corbin. So the progress will be slower, but done with care and love. Here's a small preview of the new shark that will hunt Corbin as he swims to save his girl.This should allow us to have more character in the game. Each creature will have multiple animations and have more feeling to them. We want this game to look like how fun and entertaining it truly is.This is all in the early stages. Our plan is to slowly work through all the creatures currently in the game and release each level as they get done. Once the art is all finished, most likely, the price of the game will rise to reflect the amount of time and effort that went into the art pass. So now is a great time to pick the game up here at the store pageExpect at least one update per month on the Art here as things progress. Thank you for supporting our tiny little indie company, Afterthought Games, and we look forward to your input as the art begins to come together.

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